AI Insights · Timothy · July 2024
Top Down Games Performance on iOS in Algeria Q2 2024
Discover the performance of the top 5 top-down games on iOS in Algeria during Q2 2024, highlighting key trends in downloads, revenue, and active users.
During Q2 2024, the top 5 top-down games on iOS in Algeria showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into each app's performance:
8 Ball Pool™
Throughout the quarter, weekly revenue for 8 Ball Pool™ from Miniclip.com fluctuated, peaking at $143 in the week of May 20. The game experienced a steady number of weekly downloads, with a notable increase from 1.7K to 2.4K towards the end of June. Active users also showed significant activity, starting at around 47K and ending the quarter at approximately 49K, with minor fluctuations in between.
Squad Busters
Supercell’s Squad Busters, newly released at the end of May 2024, saw an initial surge in downloads, reaching over 20K in its first week. However, downloads dropped significantly in the following weeks, stabilizing around 500. Revenue saw a modest peak at $24 in mid-June, while active users started strong at nearly 20K but declined sharply to around 1.8K by the end of the quarter.
Magic Tiles 3: Piano Game
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. reported consistent weekly revenue, peaking at $30 in late April. The game maintained a steady growth in downloads, rising from around 1.4K in early April to over 2.1K by mid-June. Active users also increased steadily, reaching a high of 4.5K in mid-June before settling at 4K.
Ludo King
GAMETION GLOBAL TECHNOLOGIES PTE LIMITED's Ludo King experienced modest revenue fluctuations, with a notable peak at $42 in early April and another at $40 in late June. Downloads remained relatively stable, averaging around 1.5K weekly. Active users showed a positive trend, increasing from 3.6K in early April to about 4.6K by the end of June.
Block Blast!
Block Blast! by Hungry Studio maintained a consistent download rate throughout the quarter, peaking at 2K in the final week of June. Despite no reported revenue, the game saw a steady rise in active users, starting at 8.9K and reaching nearly 11K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.